Tuesday, February 24, 2009
Thursday, February 19, 2009
Wednesday, February 18, 2009
Tuesday, February 17, 2009
Sunday, February 15, 2009
Behind the scenes
Will we see the cult shoot em up on Xbox Live Arcade?
See also: Microsoft Wants Radiant Silvergun For XBLA on Kotaku
Silent Map
Although Christian beat the original Silent Hill about 6 times, he still looks every ten seconds at the town map to see where he’s supposed to go.
Metal Map Solid
The Metal Gear Series is all about infiltrating enemy territory without getting seen or caught by the guards. You always have a small map which shows the position of your character and the position of your enemies, including their scope of sight. I noticed that while playing you look all of the time at the map, since it contains most of the information you need to advance. So it wouldn’t really matter gameplay-wise if you’d just drop all the high-end 3D graphics and just fill the screen with the map.
Living in the European Netherworld
The non-english European versions of early PSOne games have mostly shoddy translations, which is especially annoying in great RPGs like Final Fantasy 7 and Breath of Fire 3. Thankfully, the British games keep the text and synchronisation from the US version, so buying them is a good solution for people who are to lazy to modify their consoles to play imported games.
The war in our heads
It’s just about Patrick being like that statue for a whole year. He finally decided on a PS3.
New ways of communication
The role-playing game „Tales of Symphonia“ for the Gamecube has the feature of a log that summarizes all events in the game. Strangely, it contains more information than is revealed in the actual game. In the dialogues and cutscenes it often does not get clear where you’re supposed to go next, and useful hints are then only found in the log.
Gamer Portrait: The JRPG Fan
Japanese Role Playing games are mostly about figuring out where to do what. The most important clues are found in cutscenes and dialogue that can be seen only once. If you forgot about them, pickung up the game after a long time can get frustrating, as you wander around aimlessly, fight hundreds of random battles, all in the vain hope to find your next goal.
(Christian’s most vivid memory of this is of one time he picked up Lufia 2 after a long time, finding his party in the middle of nowhere on the map. The airship was nearby, so you could already go anywhere on the world. After unsuccessfully looking and asking around in a bunch of very similar looking towns, he decided it was best for him and the cartridge to just leave the things as they were und go on to something else.)
Thankfully, nowadays you can look it up on websites like gamefaqs.com (if you can live with the fact that you learn about all the things you’ve missed so far and spoil yourself half of the story until you finally find the spot you’re stuck at), and newer games usually have a feature to let you learn about what happened before by reading a journal or asking the characters in your party, like in Tales of Symphonia and Dragon Quest 8.
New Zelda game for the Wii
Wind Waker and Twilight Princess were both released for the Gamecube. The first Zelda game for the Wii was just a port of Twilight Princess with WiiMote controls. To fit better into the new control scheme, the usually left-handed hero Link had to shift to the right hand. To achieve this with a minimum of effort, the Gamecube version was just mirrored. The only exclusive Zelda title for the Wii so far is „Link’s Crossbow Training“, which is more like a spinoff than a real installment of the series.
360 Flip To FS Crooked - A Comparison
Don’t get me wrong. I really love the more realistic EA skate. But it can get pretty hard sometimes. By the way, those of you who ran through skate. know, that the title trick came from the Rob and Big Pro Challenge, right?
NFS Soap-Opera
See the Need For Speed Undercover Review on Gametrailers. They say that the cut scenes look like soap-operas … terrible.
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